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@ -1,6 +1,6 @@
import sys
from PySide6.QtCore import Qt, QSize
from PySide6.QtCore import QSize
from PySide6.QtWidgets import (
QApplication,
QLabel,
@ -20,7 +20,6 @@ class leekMainWindow(QMainWindow):
self.setWindowTitle("Leek!")
self.label = QLabel()
self.mouse_label = QLabel()
self.input = QLineEdit()
self.input.textChanged.connect(self.label.setText)
@ -33,11 +32,10 @@ class leekMainWindow(QMainWindow):
layout = QVBoxLayout()
layout.addWidget(self.input)
layout.addWidget(self.label)
layout.addWidget(self.mouse_label)
layout.addWidget(button)
self.setMaximumSize(QSize(800, 600))
self.setMinimumSize(QSize(400, 300))
self.setMaximumSize(QSize(800,600))
self.setMinimumSize(QSize(400,300))
container = QWidget()
container.setLayout(layout)
@ -49,46 +47,14 @@ class leekMainWindow(QMainWindow):
print("Button was clicked")
def button_toggled(self, checked):
print("Checked?", checked)
def mouseMoveEvent(self, e):
self.mouse_label.setText("mouseMoveEvent")
def mousePressEvent(self, e):
button = ""
if e.button() == Qt.MouseButton.LeftButton:
button = "left"
elif e.button() == Qt.MouseButton.MiddleButton:
button = "middle"
elif e.button() == Qt.MouseButton.RightButton:
button = "right"
self.mouse_label.setText("mousePressEvent " + button)
def mouseReleaseEvent(self, e):
button = ""
if e.button() == Qt.MouseButton.LeftButton:
button = "left"
elif e.button() == Qt.MouseButton.MiddleButton:
button = "middle"
elif e.button() == Qt.MouseButton.RightButton:
button = "right"
self.mouse_label.setText("mouseReleaseEvent " + button)
def mouseDoubleClickEvent(self, e):
button = ""
if e.button() == Qt.MouseButton.LeftButton:
button = "left"
elif e.button() == Qt.MouseButton.MiddleButton:
button = "middle"
elif e.button() == Qt.MouseButton.RightButton:
button = "right"
self.mouse_label.setText("mouseDoubleClickEvent " + button)
print("Checked?", checked )
def main():
# If you know you won't use command line arguments QApplication([]) works too.
app = QApplication(sys.argv)
# Create a Qt widget, which will be our window.
window = leekMainWindow()
window.show() # IMPORTANT!!!!! Windows are hidden by default.