Gaming/pcsx2: refactor, add game config for burnout 3
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1 changed files with 91 additions and 83 deletions
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@ -7,6 +7,7 @@
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url = "https://myrient.erista.me/files/Redump/Sony%20-%20PlayStation%202%20-%20BIOS%20Images%20%28DoM%20Version%29/ps2-0200a-20040614.zip";
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url = "https://myrient.erista.me/files/Redump/Sony%20-%20PlayStation%202%20-%20BIOS%20Images%20%28DoM%20Version%29/ps2-0200a-20040614.zip";
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hash = "sha256-wMvswgmsKl+cJl49VlVW84tvU5Jzd+2dl07SOiUDtwA=";
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hash = "sha256-wMvswgmsKl+cJl49VlVW84tvU5Jzd+2dl07SOiUDtwA=";
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};
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};
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toPcsx2INI = lib.generators.toINI {listsAsDuplicateKeys = true;};
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in {
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in {
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home-manager.users.toast = {
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home-manager.users.toast = {
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home.packages = with pkgs; [
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home.packages = with pkgs; [
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@ -15,93 +16,100 @@ in {
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xdg.configFile = {
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xdg.configFile = {
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#PCSX2 silently overwrites the symlink so I need to force it's creation
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#PCSX2 silently overwrites the symlink so I need to force it's creation
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"PCSX2/inis/PCSX2.ini".force = true;
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"PCSX2/inis/PCSX2.ini".force = true;
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"PCSX2/inis/PCSX2.ini".text =
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"PCSX2/inis/PCSX2.ini".text = toPcsx2INI {
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lib.generators.toINI {
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UI = {
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listsAsDuplicateKeys = true;
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SettingsVersion = 1;
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} {
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# Use the system theme
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UI = {
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Theme = "";
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SettingsVersion = 1;
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HideMouseCursor = true;
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# Use the system theme
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Theme = "";
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HideMouseCursor = true;
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};
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Folders = {
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Bios = "/home/toast/.local/share/PCSX2/bios";
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};
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GameList.RecursivePaths = [
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"/home/toast/Games/PS2/"
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];
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"EmuCore/GS" = {
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dithering_ps2 = 1;
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upscale_multiplier = 2;
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};
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EmuCore = {
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EnableDiscordPresence = true;
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EnableFastBoot = true;
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McdFolderAutoManage = false;
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};
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MemoryCards.Slot1_Filename = "MemoryCard1.ps2";
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# Controller settings
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Pad1 = {
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Up = "SDL-0/DPadUp";
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Right = "SDL-0/DPadRight";
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Down = "SDL-0/DPadDown";
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Left = "SDL-0/DPadLeft";
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Triangle = "SDL-0/Y";
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Circle = "SDL-0/B";
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Cross = "SDL-0/A";
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Square = "SDL-0/X";
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Select = "SDL-0/Back";
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Start = "SDL-0/Start";
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L1 = "SDL-0/LeftShoulder";
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L2 = "SDL-0/+LeftTrigger";
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R1 = "SDL-0/RightShoulder";
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R2 = "SDL-0/+RightTrigger";
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L3 = "SDL-0/LeftStick";
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R3 = "SDL-0/RightStick";
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Analog = "SDL-0/Guide";
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LUp = "SDL-0/-LeftY";
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LRight = "SDL-0/+LeftX";
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LDown = "SDL-0/+LeftY";
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LLeft = "SDL-0/-LeftX";
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RUp = "SDL-0/-RightY";
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RRight = "SDL-0/+RightX";
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RDown = "SDL-0/+RightY";
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RLeft = "SDL-0/-RightX";
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LargeMotor = "SDL-0/LargeMotor";
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SmallMotor = "SDL-0/SmallMotor";
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};
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# Default hotkeys
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Hotkeys = {
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ToggleFullscreen = "Keyboard/Alt & Keyboard/Return";
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CycleAspectRatio = "Keyboard/F6";
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CycleInterlaceMode = "Keyboard/F5";
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CycleMipmapMode = "Keyboard/Insert";
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GSDumpMultiFrame = "Keyboard/Control & Keyboard/Shift & Keyboard/F8";
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Screenshot = "Keyboard/F8";
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GSDumpSingleFrame = "Keyboard/Shift & Keyboard/F8";
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ToggleSoftwareRendering = "Keyboard/F9";
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ZoomIn = "Keyboard/Control & Keyboard/Plus";
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ZoomOut = "Keyboard/Control & Keyboard/Minus";
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InputRecToggleMode = "Keyboard/Shift & Keyboard/R";
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LoadStateFromSlot = "Keyboard/F3";
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SaveStateToSlot = "Keyboard/F1";
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NextSaveStateSlot = "Keyboard/F2";
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PreviousSaveStateSlot = "Keyboard/Shift & Keyboard/F2";
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OpenPauseMenu = "Keyboard/Escape";
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ToggleFrameLimit = "Keyboard/F4";
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TogglePause = "Keyboard/Space";
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ToggleSlowMotion = "Keyboard/Shift & Keyboard/Backtab";
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ToggleTurbo = "Keyboard/Tab";
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HoldTurbo = "Keyboard/Period";
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};
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};
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};
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Folders = {
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Bios = "/home/toast/.local/share/PCSX2/bios";
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};
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GameList.RecursivePaths = [
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"/home/toast/Games/PS2/"
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];
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"EmuCore/GS" = {
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dithering_ps2 = 1;
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upscale_multiplier = 2;
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};
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EmuCore = {
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EnableDiscordPresence = true;
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EnableFastBoot = true;
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McdFolderAutoManage = false;
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};
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MemoryCards.Slot1_Filename = "MemoryCard1.ps2";
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# Controller settings
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Pad1 = {
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Up = "SDL-0/DPadUp";
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Right = "SDL-0/DPadRight";
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Down = "SDL-0/DPadDown";
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Left = "SDL-0/DPadLeft";
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Triangle = "SDL-0/Y";
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Circle = "SDL-0/B";
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Cross = "SDL-0/A";
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Square = "SDL-0/X";
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Select = "SDL-0/Back";
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Start = "SDL-0/Start";
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L1 = "SDL-0/LeftShoulder";
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L2 = "SDL-0/+LeftTrigger";
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R1 = "SDL-0/RightShoulder";
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R2 = "SDL-0/+RightTrigger";
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L3 = "SDL-0/LeftStick";
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R3 = "SDL-0/RightStick";
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Analog = "SDL-0/Guide";
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LUp = "SDL-0/-LeftY";
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LRight = "SDL-0/+LeftX";
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LDown = "SDL-0/+LeftY";
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LLeft = "SDL-0/-LeftX";
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RUp = "SDL-0/-RightY";
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RRight = "SDL-0/+RightX";
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RDown = "SDL-0/+RightY";
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RLeft = "SDL-0/-RightX";
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LargeMotor = "SDL-0/LargeMotor";
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SmallMotor = "SDL-0/SmallMotor";
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};
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# Default hotkeys
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Hotkeys = {
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ToggleFullscreen = "Keyboard/Alt & Keyboard/Return";
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CycleAspectRatio = "Keyboard/F6";
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CycleInterlaceMode = "Keyboard/F5";
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CycleMipmapMode = "Keyboard/Insert";
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GSDumpMultiFrame = "Keyboard/Control & Keyboard/Shift & Keyboard/F8";
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Screenshot = "Keyboard/F8";
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GSDumpSingleFrame = "Keyboard/Shift & Keyboard/F8";
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ToggleSoftwareRendering = "Keyboard/F9";
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ZoomIn = "Keyboard/Control & Keyboard/Plus";
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ZoomOut = "Keyboard/Control & Keyboard/Minus";
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InputRecToggleMode = "Keyboard/Shift & Keyboard/R";
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LoadStateFromSlot = "Keyboard/F3";
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SaveStateToSlot = "Keyboard/F1";
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NextSaveStateSlot = "Keyboard/F2";
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PreviousSaveStateSlot = "Keyboard/Shift & Keyboard/F2";
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OpenPauseMenu = "Keyboard/Escape";
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ToggleFrameLimit = "Keyboard/F4";
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TogglePause = "Keyboard/Space";
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ToggleSlowMotion = "Keyboard/Shift & Keyboard/Backtab";
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ToggleTurbo = "Keyboard/Tab";
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HoldTurbo = "Keyboard/Period";
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};
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};
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# 007 nightfire
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# 007 nightfire
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"PCSX2/gamesettings/SLUS-20579_5B86BB62.ini".text = lib.generators.toINI {} {
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"PCSX2/gamesettings/SLUS-20579_5B86BB62.ini".text = toPcsx2INI {
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"EmuCore/GS".AspectRatio = "16:9";
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"EmuCore/GS".AspectRatio = "16:9";
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};
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};
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"PCSX2/gamesettings/SLUS-21050_BEBF8793.ini".text = toPcsx2INI {
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"EmuCore/GS".AspectRatio = "16:9";
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Patches.Enable = [
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"60 FPS for Crashes"
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"60 FPS for Menus"
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"Progressive Scan"
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"MPH to KPH"
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"Extra Particles While Driving"
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];
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};
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};
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};
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xdg.dataFile = {
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xdg.dataFile = {
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# I would prefer to use symlinkJoin like I do for the ISOs, but
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# I would prefer to use symlinkJoin like I do for the ISOs, but
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